Development of an Android-Based Game Using Forward Chaining for Detecting Bullying Among Junior High School Students

Penulis

  • Arya Jonathan Trijadi Department of Informatics Engineering, Faculty of Information and Communication Technology, Semarang University, Semarang, Central Java, Indonesia
  • Astrid Novita Putri Department of Informatics Engineering, Faculty of Information and Communication Technology, Semarang University, Semarang, Central Java, Indonesia

Abstrak

Bullying is an aggressive behavior commonly occurring among junior high school students, with detrimental impacts on both physical and mental health. This research developed an Android-based quiz game to detect bullying using the Forward Chaining method. The application is designed to identify five types of bullying: physical, verbal, direct non-verbal, indirect non-verbal, and cyber. The development process employed the Multimedia Development Life Cycle (MDLC), which includes concept, design, material collection, assembly, testing, and distribution. Testing results indicated that the application is effective in detecting bullying cases, facilitating guidance counselors (BK teachers) in obtaining accurate data, and enhancing student engagement through an interactive approach. This study aims to aid in bullying prevention within schools while serving as a foundation for further development in integrating technology for social intervention and providing opportunities for subsequent research on optimizing game features and developing data-driven interventions.

Diterbitkan

2025-01-31

Cara Mengutip

Jonathan Trijadi, A., & Novita Putri, A. (2025). Development of an Android-Based Game Using Forward Chaining for Detecting Bullying Among Junior High School Students. Komputasi: Jurnal Ilmiah Ilmu Komputer Dan Matematika, 22(1), 21–32. Diambil dari https://komputasi-fmipa.unpak.ac.id/index.php/komputasi/article/view/8